Solve Toolbar Icon

Solve

The Solve command is used to initialize and improve the grid quality of structured domains, structured blocks, unstructured domains, unstructured blocks, unstructured voxel blocks, and voxel blocks.

A homogeneous selection of any of these six entity types allows direct entry to the appropriate solver when Solve is selected from the Grid menu. Any connectors and/or database entities also selected will be ignored. A heterogeneous selection of the above six entity types places you into an intermediate selection panel (shown below) when Solve is selected from the Grid menu. Simply click the icon for the type you wish to solve at this time.

Select Solver Panel
Select which entity type you wish to solve from the intermediate selection panel.
 

Note: Keep in mind that Unstructured Voxel Blocks are a hybrid between the Unstructured and Voxel block types: the isotropic region is filled with hierarchical Cartesian cells (i.e. voxel cells) that interface with surface domains and/or the final T-Rex front. As such, these blocks can contain all of the supported volume cell types (i.e. tetrahedra, pyramids, prisms, and hexahedra). On the other hand, Voxel blocks contain only hierarchical Cartesian cells (i.e. voxel cells).

For more on Solve, choose an option below:

Demonstration

Voxel Block